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1.
Tier |
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Way of Ice |
Born in the depth of eternal winter, this magic
chills to the bones
Toggled aura. Exclusive way-skill |
69 Energy reserved
+8% cold
38% chance to 10% slow for 4 sec's |
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Way of Fire |
Being the oldest lore in magic arts, a follower of
this way finds many different efficient ways to attack and defend
Toggled aura. Exclusive way-skill |
69 Energy reserved
18 burn over 4 sec's
+9% fire
+4% fire resistance |
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Way of Lightning |
Magical energy can easily be transformed into
electrical energy and then cast at opponents. This is the way of the
lightning
Toggled aura. Exclusive way-skill |
69 Energy reserved
+6% lightning
7% chance of 3-6 sec's stun
+10% speed |
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2.
Tier |
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Snowballs |
In the hand of a magician, even snowballs can kill
Projectiles |
46 Energy
5 projectiles
22 dmg
10-80 cold
32% chance to 6,1 sec's freeze |
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Fire Ball |
A single ball of fire, and yet never to
underestimate
Projectile |
36 dmg
15-67 fire
50-65 burn over 5 sec's |
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Elemental Shield |
Wrapping around himself the energy of the
elements, the user is immune against their damage
Timed aura |
17 sec's duration
+ 10 DA
+16% elemental resistance |
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Concentration |
Replenishes the spiritual powers through
concentration. This slows down the movements
Toggled aura |
70 Energy reserved
+ energy regeneration
- movement |
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3.
Tier |
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Elemental Armor |
With the help of the elements, the magician can
use better armor
Passive |
-13% str. requirements for armor and shields
+ dmg resistance
+ vital resistance |
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Frosty Clutch |
Slows the enemies down and gives them cold-damage
Attack buff |
63 Energy
3 sec's freeze duration
+62% absorption
27 cold
18-25% energy drain |
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Fire Wall |
A wall of fire damages enemies that come to close
to its bearer
Toggled aura |
14 fire retaliation
+ fire resistance |
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Electrical Shock |
Electrical charge hits and damages the enemy
Area attack with spread effect |
61-133 lightning
1 sec stun |
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4.
Tier |
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Blizzard |
A sudden climatic change that brings cold winds.
Very cold winds
Area attack |
128 Energy
10 sec's duration
60 cold
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Electrical Charge |
Pure magical energy unfolds as electrical shocks
but must be charged first.
LMB skill |
4 charge levels
+15% dmg
+22% lightning
15% chance of 3 sec's stun |
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Physical Shield |
A stronger spell helps even against physical impact
Modification to "Elemental Shield" |
+10% absorption
5% chance of 25% dmg reflected |
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5.
Tier |
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Chasm |
A chasm is opened and magma finds its way out
Area attack |
95 Energy
2-3 fragments
21 dmg
28-33 fire
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Ball Lightning |
Ball-lightnings are an effective method to
transport charges... onto enemies for example.
Projectile |
57% chance for 11-15 pierce
56-166 lightning
21% chance for 12% reduced dmg for 4 sec's |
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6.
Tier |
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Avalanche |
A deadly and surprising avalanche out of nowhere
Projectiles. Very long recharge |
256 Energy
56-92 dmg
30-89 cold |
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Meteor |
Burning rocks fall from the sky and deal a lot of
damage in the target-area
Projectiles. Very long recharge |
62-113 dmg
112-236 fire |
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Implosion |
Positive and negative charges are unleashed
simultaneously building a deadly implosion
Projectile |
30 lightning
112 vital
5,8% chance to -65% to enemy health
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Conversion Shield |
A more efficient way of using the energy gives the
user impact-energy back as mana
Modification to "Elemental shield" |
energy leech
energy leech retaliation |